Props
- Score
- Hit rates and the model, weighted by
how much each is worth trusting.
- Sim
- The model's probability on the side the
evidence leans. Blank means we do not have
an honest number for that line, so we leave it blank
instead of guessing.
- L5 - L20
- How often he went the way the row
recommends, over his last 5 to 20 games. A game that lands
exactly on the line is a push and counts for neither
side.
- G / D
- Goblin and demon rungs PrizePicks also
posts for that prop. A goblin is the shorter line at a
worse payout, a demon the longer line at a better one.
113,000 game logs behind
these hit rates.
- Score
- Hit rates and the model, weighted by how much each is worth trusting.
- Sim
- The model's probability on the side the evidence leans. Blank means we do not have an honest number for that line, so we leave it blank instead of guessing.
- L5 - L20
- How often he went the way the row recommends, over his last 5 to 20 games. A game that lands exactly on the line is a push and counts for neither side.
- G / D
- Goblin and demon rungs PrizePicks also posts for that prop. A goblin is the shorter line at a worse payout, a demon the longer line at a better one.
113,000 game logs behind these hit rates.
PrizePicks lines, ranked by score. Click a prop for every book's price and how the line moved.
| Score | Prop | L5 | L10 | L15 | L20 | Sim |
|---|---|---|---|---|---|---|